The Analyst's Path

Phase 1 · Accounting: the language of business · free

Objects and Motion, Then Ship It

PR1.03 · 19,603 words

A 42-slide deck left a laptop at 84.20 MB, bounced off a 25 MB attachment ceiling, and went into a shared folder instead. The recipient opened the PDF on a train. On slide 9 a five-band navy ladder had become five bands that no reader could tell apart.

Learning objectives

You can:

  1. Build a slide from the six shape types that carry the overwhelming majority of real work, and state for any seventh shape what it adds beyond what those six already do.
  2. Manage a crowded slide with the selection pane, using grouping, naming, hiding and z-order to take a 47-object slide to 9 top-level entries without changing what a reader sees.
  3. Decide when a diagram tool helps and when it traps you, naming the three failure cases (the autofit that sizes type from the longest node, the layout that asserts a relationship you do not mean, and the block that cannot sit on the grid).
  4. Set a table so it can be read, choosing a table over a chart on the three stated grounds, and cutting a full grid of 13 rule lines to the 4 that do work.
  5. Size an image correctly, computing effective resolution from pixels and placed width, choosing the export target from the destination, and stating the licence position before the image goes on a slide.
  6. Apply the icon consistency rule, diagnosing a mixed set by grid, stroke weight and corner radius, and computing what a 24 px icon's 1.5 px stroke becomes when it is placed at 40 px.
  7. Cut animation to what carries meaning, distinguishing the three effects that do work from the ones that only cost time, and defending a build against the all-at-once alternative with a comprehension argument rather than a taste argument.
  8. Build a reveal that matches the narration, computing the audience's reading time against the speaker's talking time and showing that the slide never holds information the speaker has not reached.
  9. Run the accessibility pass, fixing reading order, writing or waiving alt text on every object, and measuring contrast against the 4.5:1, 3:1 and 3:1 thresholds for body text, large text and graphical objects.
  10. Ship the deck, exporting to the right target for each destination, predicting what breaks in a PDF and on a printer, and filling the eight-item checklist so that a deck leaves your machine once rather than three times.

Prerequisites & connections

Builds on. Alignment, distribution, grids, the type scale and colour as a role, all of which the precision-and-type node teaches and none of which is rebuilt here. You should be able to put an object on a 12-column grid, set a four-level type scale, and say why an outer margin obeyed everywhere reads as competence. You also need a master and a set of layouts, because several fixes below are stored at the master level rather than on the slide, and a deck that fights its own master cannot be shipped cleanly. From the tool node you need the four views, the selection habits and file naming; the ship pass assumes you can already save, version and reopen a file without losing it.

Feeds forward. The chart-craft branch takes the object mechanics for granted and argues about form, colour and the action title. The diagramming node takes the shape vocabulary here and asks what a diagram should assert. The archetype nodes assume that a deck you hand over is already accessible, already the right size and already exported correctly, because a board pack that arrives as a 26.72 MB attachment is not a board pack. The capstone runs the whole sequence, and the ship checklist below is the last gate it applies before a submission counts.

Four neighbours own material that touches this one, and the boundaries are deliberate. PR3.01 owns diagram construction as visual thinking: which relationships a picture can assert, the concept, process, flow, framework and matrix forms, and the Gestalt grouping that makes a diagram legible; what is owned here is the mechanics of the objects a diagram is made from. PR1.02 owns alignment, distribution, grids and typography, so the geometry below is applied rather than taught. PR0.02 owns the file as a file: naming, versioning, autosave, recovery, opening someone else's deck and the difference between a theme and a template; what is owned here is the export pass, which asks a different question, namely what happens to this file's contents at the destination. PR2.02 owns colour and decluttering as data-visualisation craft, so the contrast arithmetic below is treated as an accessibility threshold rather than as a palette design method.

This page is an excerpt

The full module runs to 19,603 words and carries the worked examples, the tables, the quiz that gates the next module and the spaced-repetition deck built from it. All of it is free and none of it needs an account.